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Skills
118 source-backed records · Global, China, and Japan
Global
China
Japan
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Arcanist
Archmage
Berserker
Conqueror
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Dominator
Duelist
Guardian
Knight
Mage
Magister
Paladin
Prophet
Ravager
Sage
Sorcerer
Templar
Warrior
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Blazing Fire Ring
Mage · T1
Deals Fire DMG once to all enemies within 2 grids of the caster.
1
Cyclone
Mage · T1
Selects a grid within 6 grids of the caster. Deals Wind DMG once to all enemies within 2 grids of the target grid, knocking them airborne and pulling them to the target grid.
1
Fireball
Mage · T1
Selects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid.
1
Flame Jet
Mage · T1
Deals Fire DMG 3 times to all enemies in a 1×3 grid area in front of the caster.
1
Healing Touch
Mage · T1
Heals 1 ally within 5 grids of the caster once and dispels 1 random ailment or debuff from them.
1
Ice Spike
Mage · T1
Deals Water DMG once to all enemies in a 1×5 grid area in front of the caster, with a 40% base chance to inflict Frozen for 1 turn.
1
Iron Thorn
Mage · T1
Selects a grid within 3 grids of the caster. Deals Wind DMG once to all enemies within 1 grid of the target grid, with a 30% base chance to inflict Immobilize for 1 turn.
1
Stonechief Summon
Mage · T1
Summons a Stonechief in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats and remains for up to 5 turns. (Zero Initial CD)
5
Tempest Sphere
Mage · T1
Deals Wind DMG 5 times to 1 enemy within 3 to 5 grids of the caster.
1
Void Blessing
Mage · T1
Selects a grid within 4 grids of the caster. Increases max HP of all allied characters within 2 grids of the target grid by a percentage of the caster's Max HP for 3 turns. This effect is unique. If the target's HP is below 30%, additionally performs a 5% healing. (Casts once before battle starts.)
2
Water Assault
Mage · T1
Deals Water DMG once to all enemies in a 3×4 grid area in front of the caster. DMG decreases by 25% for each subsequent hit on the same target. (Large targets may take multiple hits.)
1
Water Shot
Mage · T1
Deals Water DMG once to 1 enemy within 4 grids of the caster.
Wind's Delight
Mage · T1
Selects a grid within 6 grids of the caster. Launches 7 waves of wind blades at the target grid and random enemies within 1 grid to the target grid's left and right. Each wave deals Wind DMG once to all enemies within 1 grid of the enemy target. DMG decreases by 35% for each subsequent hit on the same target.
1
Boiling Bloodlust
Warrior · T1
Increases the caster's Crit Rate and Crit DMG for 4 turns. (Zero Initial CD)
6
Diving Gale
Warrior · T1
Selects a grid within 4 grids of the caster. Deals Wind DMG once to all enemies within 1 grid of the target grid.
Edge Strike
Warrior · T1
Deals Physical DMG once to 1 enemy within 1 grid of the caster.
Gravity Pull
Warrior · T1
Selects a grid within 7 grids of the caster. Deals Wind DMG once to all enemies within a 1-grid square area of the target grid and pulls them to the caster's location.
Heavy Impact
Warrior · T1
Attacks 1 enemy within 1 grid of the caster, dealing Physical DMG once and knocking them airborne (Prioritizes large targets)
2
Leap Attack
Warrior · T1
Leaps to any empty space within 3 grids of the caster, dealing Physical DMG once to all enemies within 1 grid of the caster, with a 50% base chance to inflict Armor Break 2 for 2 turns.
1
Lion Combo
Warrior · T1
Deals Physical DMG 3 times to 1 enemy within 1 grid of the caster.
Luminous Shield
Warrior · T1
Increases the caster's Block Rate and Block Efficiency for 3 turns. (Zero Initial CD)
5
Mountain Collapse
Warrior · T1
Deals Physical DMG once to all enemies within 2 grids of the caster, knocking them airborne, with a 60% base chance to knock them back by 1 grid.
1
Phantom Assault
Warrior · T1
Deals Physical DMG once to 1 enemy within 1 grid of the caster, then moves back 3 grids.
Quadrant Slash
Warrior · T1
Deals Physical DMG once to all enemies within 1 grid of the caster.
1
Whirlwind Slash
Warrior · T1
Deals Physical DMG 4 times to all enemies within a 1-grid square area of the caster.
1
Wind Blade Slash
Warrior · T1
Deals Wind DMG once to all enemies in a 1×4 grid area in front of the caster, with a 50% base chance to knock them back by 1 grid.
1
Darkness Descends
Duelist · T2
Leaps to any empty grid within 5 grids of the caster. Deals Dark DMG once to 1 enemy within 1 grid of the caster and randomly dispels 1 buff. (Prioritizes large targets)
1
Fire Slash
Duelist · T2
Deals Fire Doom DMG once to all enemies in a 3×2 grid area in front of the caster.
Flame Aura
Duelist · T2
Grants Flame to the caster and 3 random allies within 3 grids of the caster for 2 turns. This effect cannot be dispelled.
1
Flash Dash
Duelist · T2
Dashes 5 grids in a straight line, dealing Physical Doom DMG once to all enemies in a 1×4 grid area along the path. (Cannot penetrate enemies larger than 4 grids)
Shattering Sigil
Duelist · T2
Attacks 1 enemy within 1 grid of the caster, dealing Fire DMG once and inflicting Sigil. (Prioritizes large targets)
1
Sunset Sword
Duelist · T2
Deals Physical DMG 5 times to all enemies in a 3×2 grid area in front of the caster.
1
Frostbite Blossom
Knight · T2
Deals Water DMG once to all enemies within a 1-grid square area of the caster.
1
Guardian Ring
Knight · T2
Grants a shield based on DEF to the caster for 2 turns. (Zero Initial CD)
1
Heart of Challenge
Knight · T2
Deals Physical DMG once to all enemies within 3 grids of the caster, with an 85% chance to inflict Taunt for 1 turn. Has a 100% chance to inflict Taunt non-character units. (Casts once at the start of battle.)
1
Ricocheting Shield
Knight · T2
Deals Physical DMG once to 1 enemy within 3 grids of the caster, then bounces to another random enemy within 3 grids up to 4 times. 30% base chance to inflict Stun for 1 turn when dealing damage. (Large targets may take multiple hits.)
1
Stunning Strike
Knight · T2
Attacks 1 enemy within 1 grid of the caster, dealing Physical DMG once, with a 40% base chance to inflict Stun for 1 turn.
1
Valor Surge
Knight · T2
Grants a DMG Boost to all allied characters within 5 grids of the caster for 2 turns and dispels 1 random status ailment or debuff. (Casts once before battle starts.)
1
Dark Bullet
Sage · T2
Attacks 1 enemy within 4 grids of the caster, dealing Dark DMG once, with a 50% base chance to inflict Erosion.
Flame Wolf Summon
Sage · T2
Summons 2 Flame Wolves in front of the caster that immediately acts. The summons inherit a percentage of the caster's stats, but cannot be the primary target of attacks or healing. They remain for up to 2 turns. (Zero Initial CD)
2
Radiant Restoration
Sage · T2
Heals all allies within 4 grids of the caster once.
2
Shadow Impact
Sage · T2
Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of that target grid. If the enemy target carries Erosion, triggers Erosion effect twice immediately.
1
Treantling Summon
Sage · T2
Summons a Treantling behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, but cannot be the primary target of attacks or healing. It remains for up to 5 turns. (Zero Initial CD)
3
Weakening Hex
Sage · T2
Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid, with a 50% base chance to inflict Weakened 1 for 2 turns.
1
Energy Burst
Sorcerer · T2
Your next damaging Technique gains increased Accuracy and deals 50% more DMG.
1
Fiery Star Trail
Sorcerer · T2
Deals Fire Doom DMG twice to all enemies within a 3-grid circular area of the caster.
1
Flickering Stars
Sorcerer · T2
Selects a grid within 6 grids of the caster. Deals Light DMG once to all enemies within 1 grid of the target grid and dispels 1 random buff from them.
1
Frosty Nova
Sorcerer · T2
Selects a grid within 3 grids of the caster. Deals Water DMG once to all enemies within a 1-grid square area of the target grid, with a 30% base chance to inflict Frozen for 1 turn.
1
Light of Dawn
Sorcerer · T2
Deals Light Doom DMG twice to all enemies in a 1×8 grid area in front of the caster.
1
Lightning Chain
Sorcerer · T2
Deals Light DMG once to 1 enemy within 4 grids of the caster. The effect then chains to 1 random enemy within 4 grids of the target, up to 9 times. Each enemy can only be hit once by the chain effect.
Asura's Grasp
Berserker · T3
The caster's next damaging Technique deals Doom DMG with a DMG boost.
1
Doom Blade
Berserker · T3
Leaps to any empty space within 5 grids of the caster, dealing Dark DMG once to all enemies within 2 grids of the caster, knocking them airborne, with a 50% base chance to inflict Armor Break 2 for 2 turns.
1
Eclipse Slash
Berserker · T3
Deals Physical DMG 6 times to 1 enemy within 1 grid of the caster. (Prioritizes large targets)
1
Gale Dance
Berserker · T3
Increases Movement by 2 grids and SPD by a percentage of the caster's Speed for all allied characters within 3 grids of the caster for 2 turns. This effect is unique. (Casts once before battle starts.)
1
Hunter's Judgment
Berserker · T3
Selects a grid within 4 grids of the caster. Pulls all enemies within a 1-grid square area of the target grid to the grid in front of the caster, then deals Physical DMG 3 times to all enemies in a 3×3 grid area in front of the caster and knocks them airborne.
1
Desperate Protection
Paladin · T3
Grants a shield based on the caster's DEF to the ally with the lowest HP within 3 grids of the caster, lasting for 3 turns.
2
Forceful Charge
Paladin · T3
Charges in a straight line for 5 grids. Deals Physical DMG once to all enemies in a 3×4 grid area along the path, with a 100% base chance to knock them back 1 grid to either side.
2
Holy Purification
Paladin · T3
Deals Light Doom DMG once to all enemies in a 1×5 grid area in front of the caster and dispels 1 random buff from them.
1
Lunarwater Threads
Paladin · T3
Deals Water DMG once to all enemies within 5 grids of the caster, with a 50% base chance to inflict 1 stack of Cold for 2 turns and pulls them to the caster's location.
1
Star Shattering Slash
Paladin · T3
Deals Physical DMG once to 1 enemy within 1 grid of the caster. (Prioritizes large targets)
3
Abyssal Hand
Arcanist · T3
Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid, with a 50% base chance to inflict Slow 1 for 2 turns.
1
Frenzy Totem
Arcanist · T3
Summons a Totem in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats, but cannot be the primary target of attacks or healing. It remains for up to 5 turns. (Zero Initial CD)
4
Mana Blast
Arcanist · T3
Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid with a 50% base chance to inflict Erosion.
1
Shadow of Termination
Arcanist · T3
Deals Dark DMG once to 1 enemy within 3 grids of the caster. If the target carries Erosion, triggers all Erosion stacks immediately. (Prioritizes large targets)
2
Waterling Summon
Arcanist · T3
Summons a Waterling behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, but cannot be the primary target of attacks or healing. It remains for up to 5 turns. (Zero Initial CD)
3
Aqua Vortex
Archmage · T3
Creates a vortex at a selected grid within 4 grids of the caster. The vortex deals Water DMG once to all enemies within 2 grids and pulls them to its center, with a 40% base chance to inflict Wet for 2 turns.
1
Divine Wrath
Archmage · T3
Selects a target within 4 grids of the caster. Randomly deals Light DMG 16 times within 3 grids of the target, hitting at least 3 times. DMG decreases by 40% for each subsequent hit on the same target. (Prioritizes the skill range that contains large targets.)
2
Fire Blast
Archmage · T3
Deals Fire DMG once to 1 enemy within 5 grids of the caster.
Howling Hurricane
Archmage · T3
Selects a grid within 5 grids of the caster. Deals Wind DMG 5 times to all enemies within 2 grids of the target grid, knocking them airborne.
2
Meteoric Flames
Archmage · T3
Selects a grid within 5 grids of the caster. Deals Fire DMG once to all enemies within a 1-grid square area of the target grid, with a 60% chance to inflict Burn on grids within range. (Prioritizes large targets)
1
Blade Storm
Conqueror · T4
Deals Wind DMG 3 times to all enemies in a 1×4 grid area in front of the caster.
1
Dreadful Shadow
Conqueror · T4
Attacks all enemies within 2 grids of the caster, dealing Dark DMG once, with a 60% base chance to inflict Fear for 2 turns.
1
Flash Fire
Conqueror · T4
Leaps to an empty grid adjacent to an enemy target that is 2 grids from the caster, dealing Fire DMG once to that target. (Zero Initial CD)
1
Flickering Blade
Conqueror · T4
Deals Fire DMG once to 1 enemy within 1 grid of the caster. If the target is not defeated, there is a 60% chance to cast this skill again. Can be cast up to 2 additional times per turn.
Hellfire Requiem
Conqueror · T4
At the start of each turn for 2 turns, heals the caster once and dispels 2 random ailment or debuffs.
1
Soul Piercer
Conqueror · T4
Deals Dark DMG once to all enemies within 3×2 grid area in front of the caster, with a 10% Lifesteal effect.
1
Hamper Strike
Guardian · T4
Selects a grid within 4 grids of the caster. Deals Light DMG once to all enemies within 2 grids of the target grid, with an 85% base chance to inflict Taunt for 1 turn. Increases the chance to Taunt non-character units by 100%.
1
Light Sword Array
Guardian · T4
Creates 4 light swords around the caster. When attacked, removes 1 sword to counterattack, dealing Light DMG once to all enemies within 1 grid of the attacker. (Casts before battle starts; Sword Formation counterattack counts as a Technique cast.)
1
Phantom Blade
Guardian · T4
Deals Light DMG once to all enemies in a 3×4 grid area in front of the caster. (Large targets may take multiple hits.)
1
Raging Maelstrom
Guardian · T4
Deals Water DMG once to all enemies within 3 grids of the caster, with a 40% base chance to knock them back by 1 grid towards the caster.
1
Seismic Tide
Guardian · T4
Deals Water DMG once to all enemies within 2 grids of the caster.
Swirling Blade
Guardian · T4
Attacks 1 enemy within 1 grid of the caster, dealing Water DMG once and converting 20% of the DMG dealt into a shield (up to 50% of the caster's max HP) for the caster for 2 turns.
1
Chaos Rune
Dominator · T4
Attacks 1 enemy within 3 grids of the caster, dealing Dark DMG once, with a 40% base chance to inflict Frenzy for 1 turn.
2
Dark Starburst
Dominator · T4
Deals Dark DMG 3 times to 1 enemy within 4 grids of the caster.
1
Decoy Clone
Dominator · T4
Summons a Clone in front of the caster and connects it with 1 enemy. When the Clone's HP decreases, the connected target loses an equal amount of HP. The Clone lasts for 3 turns, inherits 60% of the target's DEF and a percentage of its other stats, and is prioritized by allies as an attack target. (Zero Initial CD)
3
Rejuvenating Rain
Dominator · T4
Heals 1 ally within 5 grids of the caster once. If the target's HP is below 50%, this healing effect is increased by 20%.
Rock Rex Summon
Dominator · T4
Summons 1 Rock Rex in front of the caster. The summon inherits a percentage of the caster's stats. (The Technique can only trigger once per battle.)
Spirit Aegis
Dominator · T4
Grants Spirit Mark to the allied character with the lowest HP within 5 grids of the caster.
1
Flowing Doom
Destroyer · T4
Deals Water DMG 3 times to all enemies in a 3×5 grid area in front of the caster, with a 50% base chance to knock them back by 1 grid.
2
Formation Breaker
Destroyer · T4
Increases ATK for all allied characters within 3 grids of the caster by a percentage of the caster's ATK for 2 turns. This effect is unique. Also there's a 50% chance to advance the action bar of allied characters by 20%. (Zero Initial CD)
2
Protective Rune
Destroyer · T4
Reduces direct DMG the caster takes from Techniques. Also boosts the caster's other DMG Reduction effects by an extra 20%. Lasts 3 turns. (Zero Initial CD)
4
Starlight Burst
Destroyer · T4
Selects a grid within 5 grids of the caster. Deals Light DMG once to all enemies within 2 grids of the target grid, with a 30% base chance to inflict Blind.
1
Thunder of Judgment
Destroyer · T4
Deals Light DMG 3 times to 1 enemy within 5 grids of the caster. (Prioritizes large targets)
1
Wind Blade Spiral
Destroyer · T4
Selects a grid within 3 grids of the caster. Deals Wind DMG 3 times to all enemies within a 1-grid square area of the target grid, with a 40% base chance to inflict Laceration for 1 turn.
1
Air Break
Ravager · T5
Attacks 1 enemy within 1 grid of the caster, dealing Physical Doom DMG once, with an 80% base chance to inflict Armor Break 2 for 2 turns. (Prioritizes large targets)
1
Glacial Song
Ravager · T5
Selects a grid within 4 grids of the caster. Deals Wind DMG once to all enemies within 2 grids of the target grid, with a 30% base chance to inflict Slow 2 for 2 turns.
Night Curse
Ravager · T5
Attacks all enemies within 2 grids of the caster, dealing Dark DMG once, with a 80% base chance to inflict Blood Source for 1 turn.
1
Shadow End
Ravager · T5
Teleports to an empty grid adjacent to 1 enemy within 5 grids of the caster. Deals Dark DMG once to the target. Killing the target triggers this skill again. Can be cast up to 4 additional times per turn.
2
Shattering Dance
Ravager · T5
Attacks 1 enemy within 1 grid of the caster, dealing Physical DMG 3 times, with a 60% base chance to inflict 1 stack of Riven Heart for 1 turn. Stacks up to 3 times. (Prioritizes large targets)
Solaris Storm
Ravager · T5
Deals Fire DMG 3 times to all enemies within a 1-grid square area around the caster, then deals Fire DMG once to all enemies within a 2-grid circular area around the caster. (Zero Initial CD)
1
Dawnburst
Templar · T5
Deals Light DMG once to all enemies within 3 grids of the caster. (Large targets may take multiple hits.)
1
First Light
Templar · T5
Removes all shields to select a grid within 4 grids of the caster and deals Light DMG once to all enemies within a 1-grid square area around the target grid. The DMG dealt is a percentage of the shields consumed.
Iron Slashes
Templar · T5
Deals Physical DMG twice to 1 enemy within 1 grid of the caster. (Prioritizes large targets)
1
Last Stand
Templar · T5
Moves to any empty space within 4 grids of the caster, dealing Physical DMG once to 1 enemy within 1 grid of the caster, with an 85% base chance to inflict Taunt for 1 turn. Increases the chance to Taunt non-character units by 100%. (Prioritizes large targets.)
Sacred Shine
Templar · T5
Selects a grid within 3 grids of the caster. Deals Light DMG once to all enemies within a 1-grid square area of the target grid.
Sanctified Soul
Templar · T5
Enters the Sanctification state for 2 turns, reducing DMG taken by the caster and all allied characters within 4 grids of the caster. The effect is unique and cannot be dispelled. (Zero Initial CD)
2
Desperate Shadow
Prophet · T5
Deals Dark DMG once to all enemies within a 1×4 grid area in front of the caster, with a 70% base chance to inflict 1 random debuff (Weakened 2, Armor Break 2, or Slow 2) for 2 turns.
1
Hexed Blast
Prophet · T5
Selects a grid within 3 grids of the caster. Deals Dark DMG once to all enemies within 2 grids of the target grid. For each type of debuff the target carries, deals additional Dark DMG once, up to 3 times.
1
Radiant Rhythm
Prophet · T5
Heals 1 ally within 4 grids of the caster once. The effect then chains to 1 random ally within 4 grids of the target, up to 5 times. Repeated healing on the same target is diminished by 35% per instance.
1
Soul Reap
Prophet · T5
Deals Dark DMG twice to 1 enemy within 3 grids of the caster. For every 5% HP lost by the target, this skill deals 5% more DMG, up to a max of 50% increase. (Prioritizes large targets)
2
Thalasson Summon
Prophet · T5
Summons 1 Thalasson next to the caster that immediately acts. The summon inherits a percentage of the caster's stats. (The Technique can only trigger once per battle.)
Void Chant
Prophet · T5
Creates a magic rune that lasts 2 turns. When an enemy within 5 grids casts a Technique, the rune deals Dark DMG once to them. If the target carries Erosion, triggers the Erosion effect once. (Zero Initial CD)
2
Blast Spirit
Magister · T5
Places 2 Blast Spirits in front of the caster. They remain on the battlefield for up to 3 turns. (Zero Initial CD)
2
Crimson Whirl
Magister · T5
Deals Fire Doom DMG 3 times to all enemies in a 3×3 grid area in front of the caster.
2
Frost Thorn
Magister · T5
Deals Water DMG twice to all enemies in a 3×3 grid area in front of the caster, with a 30% base chance to inflict Frozen for 1 turn.
1
Light Burst
Magister · T5
Deals Light DMG once to 1 enemy within 4 grids of the caster. Each instance of damage can chain to 2 random enemies within 4 grids of the target, up to 2 times. Each enemy can only be hit once by the same chain.
1
Storm Rhapsody
Magister · T5
Selects a grid within 5 grids of the caster. Deals Wind DMG 3 times to all enemies within 3 grids of the target grid with a 35% base chance to knock them back by 1 grid towards the center of the battlefield.
1
Twin Gale
Magister · T5
Deals Wind DMG twice to 1 enemy within 3 to 5 grids of the caster.