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Amulets
114 source-backed records · Global, China, and Japan
Global
China
Japan
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Arcanist
Archmage
Berserker
Conqueror
Destroyer
Dominator
Duelist
Guardian
Knight
Mage
Magister
Paladin
Prophet
Ravager
Sage
Sorcerer
Templar
Warrior
EN
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RU
Curse Resonance
Mage · T1
For each ailment or debuff the target carries, Technique DMG dealt by the caster to that target increases. Stacks up to 3 times.
Dew's Blessing
Mage · T1
Increases the caster's Water DMG.
Elemental Body
Mage · T1
Increases the caster's Elemental RES.
Elemental Mystery
Mage · T1
Increases the caster's Elemental Mastery.
Flaming Path
Mage · T1
When the caster starts to move in their turn, there is a 30% chance to inflict Burn to grids within 1 grid of the caster.
Gale Shield
Mage · T1
Grants a shield based on the caster's max HP at the start of battle. When the shield disappears, deals Wind DMG once to all enemies within a 1-grid square area of the caster, with a 100% base chance to knock them back by 1 grid.
Heart of Flame
Mage · T1
Increases the caster's Fire DMG.
Insight
Mage · T1
Increases the caster's Effect Hit Rate.
Mana Surge
Mage · T1
Increases the caster's Crit Rate.
Tough Soul
Mage · T1
Increases the caster's HP.
Unstable Aura
Mage · T1
When the caster's Technique deals DMG to an enemy, there's a 25% chance to trigger Aura, dealing additional Wind DMG once, with a 60% base chance to knock them back by 1 grid.
Water to Ice
Mage · T1
When the caster's Technique deals Water DMG to an enemy, there's a 50% chance to trigger Condensation, dealing additional Water DMG once, with a 30% base chance to inflict Frozen for 1 turn.
Wind's Whisper
Mage · T1
Increases the caster's Wind DMG.
Blade of Lament
Warrior · T1
Each time a Technique deals DMG to an enemy, triggers a Lifesteal effect, up to 50% of the caster's max HP.
Blade Tempest
Warrior · T1
Each time the caster's Technique deals DMG to an enemy, there's a 40% chance to trigger Sword Gale that deals additional Wind DMG once.
Block Awareness
Warrior · T1
Increases the caster's Block Rate.
Counter Blade
Warrior · T1
When damaged by an enemy's Technique within 2 grids of the caster, there is a 50% chance to counterattack, dealing Physical DMG once to the attacker.
Crystal Armor
Warrior · T1
Increases the caster's DEF.
Feline Dance
Warrior · T1
Increases the caster's SPD.
Insightful Eye
Warrior · T1
Increases the caster's Crit Rate.
Iron Fortress
Warrior · T1
At the start of battle, increases the DEF of all allied characters within a 3-grid square area of the caster by a percentage of the caster's own DEF. This effect is unique and cannot be dispelled.
Life Blessing
Warrior · T1
Increases the caster's HP.
Pure Protection
Warrior · T1
In battle, each time the caster's HP drops below 50%, grants a shield to the caster based on DEF.
Relentless Frenzy
Warrior · T1
Increase the caster's SPD for each enemy unit killed. Stacks up to 4 times.
Strength Rules
Warrior · T1
Increases the caster's Physical Mastery.
Warrior's Essence
Warrior · T1
Increases the caster's ATK.
Blazing Clash
Duelist · T2
Increase the caster's DMG dealt for every 4 Techniques used. Stacks up to 3 times.
Crit Mastery
Duelist · T2
Increases the caster's Crit DMG.
Frame of Battles
Duelist · T2
Reduces the caster's DMG taken for every 15% HP lost. This effect stacks up to 5 times and cannot be dispelled.
Indomitable Will
Duelist · T2
Upon taking lethal DMG for the first time, survives with 1 HP, enters the Indomitable status for 2 turns (cannot be dispelled), and heals the caster once.
Potential Vitality
Duelist · T2
Increases the caster's healing received for every 15% HP lost. This effect stacks up to 5 times and cannot be dispelled.
Defensive Assault
Knight · T2
Grants an ATK boost when the caster is shielded.
Eye for an Eye
Knight · T2
Each time the caster takes Technique DMG, increases the DMG of the caster's next Technique attack. This effect can stack up to 10 times.
Pursuit of Victory
Knight · T2
Increases the Resilience Break efficiency of the caster's skills. Additionally, deals increased Technique DMG to enemies affected by ailments or debuffs.
Rebound
Knight · T2
Each time the caster blocks an enemy's Technique attack, deals Physical DMG once to the attacker based on the caster's DEF.
Ripple Impact
Knight · T2
When the caster's shield is fully broken, deals Water DMG once to all enemies within 2 grids of the caster, with a 100% base chance to inflict 3 stacks of Cold for 2 turns.
Healing Mastery
Sage · T2
Enhances the caster's healing effects.
Resurrection
Sage · T2
When an allied adventurer dies, immediately revives and heals them once, granting Revitalization for 2 turns (cannot be dispelled). This Charm can only trigger once per battle. At the start of battle, if multiple allied adventurers are dead, reviving the one with the highest Power first.
Shadow Erosion
Sage · T2
Each time the caster's Technique deals Dark DMG to an enemy, there is a 40% base chance to inflict Erosion.
Soul Impact
Sage · T2
When the caster's summon dies or expires, deals Dark DMG once to all enemies within 2 grids of it.
Soul Spark
Sage · T2
Increases the ATK of the caster's summons but reduces their duration by 2 turns. (Summons last at least 1 turn; this Charm does not affect summons without a turn limit.)
Elemental Harmony
Sorcerer · T2
For each element among equipped Techniques that deal DMG, increases the caster's Elemental Mastery. Stacks up to 4 times.
Lightning Mystery
Sorcerer · T2
Each time the caster's Technique deals DMG to an enemy, there's a 30% chance to trigger Thunder Strike that deals additional Light DMG once.
Raging Wildfire
Sorcerer · T2
Has a 20% chance to inflict Burn to grids within range when casting a Fire Technique.
Void Bubble
Sorcerer · T2
When the caster's HP drops below 50% for the first time in a battle, grants a shield to the caster based on max HP for 2 turns and Dodge for 2 turns (cannot be dispelled).
Wind's Shadow
Sorcerer · T2
Has a 30% chance to deal additional Wind DMG once and a 50% base chance to delay the target's action by 20% after dealing Wind DMG 3 times to an enemy with Techniques.
Blade of Judgment
Berserker · T3
Each time the caster's Technique deals DMG to an enemy, inflicts 1 stack of Mark on them. When Mark stacks to 10, deals Physical DMG once to the target.
Blade Siphon
Berserker · T3
Heals the caster once each time the caster's Technique deals Crit DMG to an enemy.
Desperate Valor
Berserker · T3
Increase the caster's DMG dealt for every 15% HP lost. This effect stacks up to 5 times and cannot be dispelled.
Soul Splash
Berserker · T3
The caster's Single-Hit Techniques deal more DMG. Killing an enemy deals additional Fire DMG once to all enemies within 2 grids of the target. The DMG dealt is 60% of the overkill DMG.
Soulfire Protection
Berserker · T3
At the start of battle, consumes 50% of the caster's current HP to grant the caster a DMG Reduction effect. This effect cannot be dispelled.
Block Mastery
Paladin · T3
Increases the caster's Block Efficiency.
Potential Rebirth
Paladin · T3
Upon taking lethal DMG for the first time, the caster survives with 1 HP, heals the caster once, and dispels all dispellable effects on the caster.
Reflective Armor
Paladin · T3
While shielded, the caster reflects a percentage of DMG taken back to the attacker as Light DMG once for each Technique attack received.
Source of Vitality
Paladin · T3
Heals the caster once at the start of the caster's turn.
Stone Skin
Paladin · T3
Reduces the caster's DMG taken for 1 turn for every 1 instance of Technique DMG the caster takes. This effect can stack up to 9 times.
Linked Misfortune
Arcanist · T3
Each time the caster inflicts Erosion on an enemy, there's a 60% chance to inflict Erosion again.
Night's Blessing
Arcanist · T3
Increases the caster's Dark DMG.
Overhealing
Arcanist · T3
Has a 30% chance to additionally heal all allies within 1 grid of the target each time the caster heals allies with a Technique.
Shadow Vengeance
Arcanist · T3
Upon taking lethal DMG for the first time, the caster survives with 1 HP and enters Shadow Form, lasting until the end of the caster's turn (cannot be dispelled). In this form, the caster is immune to all DMG, can't be healed, won't be the primary target of attacks, deals increased DMG, and reduces Technique CD by 2 turns. (The caster dies immediately if failing to win when Shadow Form ends, ignoring any effects that would preserve HP.)
Summoner's Frenzy
Arcanist · T3
Increases the ATK of summons.
Frost Guard
Archmage · T3
At the end of the caster's turn, if no Technique was cast this turn, the caster enters the Icebound status, which reduces DMG taken and lasts until the start of the caster's next turn. This status heals the caster once before it expires.
Incarnation of Light
Archmage · T3
Increases the caster's Light DMG.
Radiant Sear
Archmage · T3
Each time the caster's Technique deals DMG to an enemy, there's a 50% chance to deal additional Light DMG once, with a 30% base chance to inflict Blind.
Rapid Cast
Archmage · T3
Increases the caster's Elemental Mastery. At the start of battle, reduces the CD of all Techniques by 1 turn. (Techniques already off cooldown are not affected.)
Repelling Wind
Archmage · T3
Has a 75% chance to trigger Repelling Wind when an enemy actively enters within 2 grids of the caster, dealing Wind DMG once, with a 100% base chance to knock them back 2 grids. (Triggers again if they approach repeatedly)
Blazing Momentum
Conqueror · T4
Each time the caster's Technique deals Crit DMG to an enemy, deals additional Fire DMG once to all enemies within 1 grid of the target.
Piercing Assault
Conqueror · T4
Each time the caster's Technique deals DMG to an enemy, the caster ignores a portion of the target's DEF. The DEF ignorance increases by 10% for each buff the caster has, stacking up to 3 times.
Sharp Feathers
Conqueror · T4
Each time the caster's Technique deals DMG to an enemy, there's a 40% chance to generate a Wind Orb near the caster. At the end of the caster's turn, the caster selects a target within 4 grids. Each Wind Orb then attacks that target, dealing Wind DMG once. (Max Wind Orbs: 10)
Soul Breaker
Conqueror · T4
Increase the caster's DMG dealt for every 15% HP lost of the target. Stacks up to 5 times.
Spirit in Fire
Conqueror · T4
Reduces DMG taken during the caster's turn.
Tactical Adaptation
Conqueror · T4
When there are 3 or fewer enemies within 2 grids, increases the caster's DMG dealt. When there are more than 3 enemies within 2 grids, reduces the caster's DMG taken.
Frigid Aura
Guardian · T4
When an enemy ends their turn within a 1-grid square area of the caster, there is a 100% chance to trigger Frigid Aura, dealing Water DMG once, with a 50% base chance. to inflict 1 stack of Cold for 2 turns.
Frigid Glint
Guardian · T4
Increases the caster's Water DMG. Each time the caster's Technique deals Water DMG to an enemy, there is a 100% base chance to inflict 1 stack of Cold for 2 turns.
Holy Aegis
Guardian · T4
Increases the caster's DEF. Increases the effectiveness of DEF-based shields granted by the caster.
Iron Will
Guardian · T4
Enemies affected by Taunt deal reduced DMG to the caster.
Oath of Vigil
Guardian · T4
At the start of the caster's turn, grants Vigil to the allied adventurer with the lowest HP, taking 50% of DMG for them. Reduces DMG taken from this effect, with an additional 1% reduction for every 1% the caster's DEF exceeds the protected unit's. This effect cannot be dispelled.
Soul Protection
Guardian · T4
At the start of battle, converts 50% of the caster's current HP into a shield. Restores HP proportional to the remaining shield strength upon victory.
Aberrancy
Dominator · T4
When taking DMG, if the attacker is affected by ailment or debuff, reduces DMG taken by the caster.
Falling Dark Star
Dominator · T4
At the start of the caster's turn, the caster gains 1 random buff that lasts until the start of the caster's next turn.
Mantra of Blessings
Dominator · T4
At the start of the caster's turn, grants Blessing to the allied character with the highest ATK, increasing their DMG. This effect lasts until the start of the caster's next turn and cannot be dispelled.
Phantom Light
Dominator · T4
Increases the caster's healing effects. When a Technique's healing overflows, converts 100% of the overheal into a shield for the target, lasting 2 turns.
Soul Pact Resonance
Dominator · T4
Grants an ATK boost when the caster has a summon on the battlefield.
Soulbond Restoration
Dominator · T4
When the caster's summon dies or expires, heals the caster once.
Cyclone Lament
Destroyer · T4
Increases the caster's Wind DMG. Each time the caster's Technique deals Wind DMG to an enemy, there is a 35% base chance to inflict Laceration for 1 turn.
Explosive Spirit
Destroyer · T4
For every Fire Technique cast, increases the caster's Crit Rate for 2 turns. Stacks up to 8 times.
Fiery Burst
Destroyer · T4
Each time the caster's Technique deals Fire Crit DMG to an enemy, deals additional Fire DMG once to all enemies within 2 grids of the target.
Fiery Rejuvenation
Destroyer · T4
At the end of the caster's turn, if there are grounds inflicted with Burn within 2 grids of the caster, heals the caster once. Increases the healing power by 10% for each additional Burning grid in the area. Stacks up to 5 times.
Overload Protection
Destroyer · T4
Within a single turn, each time the caster loses over 15% of max HP, grants the caster a shield based on their max HP for 2 turns.
Shattering Ice
Destroyer · T4
When a target frozen by the caster removes the Frozen state, additionally deals Water DMG once.
Dominant Gaze
Ravager · T5
Deals increased Technique DMG to targets above 70% HP.
Flaming Heel
Ravager · T5
After actively moving, deals Fire DMG once to all enemies within 1 grid of the caster.
Scarlet Zeal
Ravager · T5
Each Technique cast grants a stack of Battle Zeal and increases the caster's ATK. At 6 stacks, Battle Zeal converts to Scarlet Zeal, greatly increasing the caster's ATK for 2 turns. (Battle Zeal doesn't stack while Scarlet Zeal is active.)
Shadowstep
Ravager · T5
Within a single turn, each time the caster loses over 10% of max HP, reduces DMG taken and increases SPD for 2 turns. Stacks up to 5 times.
Tempest Edge
Ravager · T5
Each time the caster's Technique deals Crit DMG to an enemy, causes additional Wind DMG once.
Windless Lord
Ravager · T5
Increase DMG dealt by the caster's Wind Orbs. Each time a Wind Orb is generated, there's a 70% chance to generate another, up to 4 times per turn.
Healing Shift
Templar · T5
Increases healing received. Instead of restoring HP, all healing is converted at a 1:1 ratio into a shield for 2 turns. When the shield disappears, any remaining shield strength is converted 1:1 back into HP.
Holy Bulwark
Templar · T5
Counterattack skills deal more DMG.
Holy Recuperation
Templar · T5
At the end of the caster's turn, if no Techniques were cast this turn, heals the caster once and increases DMG dealt next turn by 50%.
Holy Restoration
Templar · T5
Casting each Light Technique has a 70% chance to gain 1 stack of Renewing Light. At 6 stacks of Renewing Light, heals the caster once.
Punishment Sigil
Templar · T5
Each time the caster blocks an enemy's Technique attack, there's a 100% base chance to inflict Sigil.
Sacred Rhythm
Templar · T5
From the caster's 3rd turn onward, increases DMG dealt at the start of each turn. Stacks up to 3 times.
Cursed Armor
Prophet · T5
Each time the caster takes Technique DMG, there's a 50% base chance to inflict Erosion on the attacker.
Rejuvenating Elixir
Prophet · T5
Carries 3 potions at the start of battle. When an allied character's HP falls below 50%, uses a potion to heal them. Produces 1 potion every 3 turns, holding up to 3 at a time.
Ring of Omen
Prophet · T5
At the start of the caster's turn, reduces Effect RES of all enemies within 5 grids of the caster. This effect is unique. Also there's a 50% base chance to inflict Vulnerability for 1 turn.
Shadowy Current
Prophet · T5
Increases the caster's Dark DMG. Killing an enemy deals additional Dark DMG once to all enemies within 1 grid of the target.
Soulweave
Prophet · T5
When 3 of the caster's summons die or disappear, summons 1 Infernal Fiend in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats. (The Charm can only trigger once per battle.)
Summoning Pact
Prophet · T5
Summoning consumes 2% of the caster's max HP to increase the summon's HP. Restores all HP consumed by this Charm if the caster survives until victory.
Ember Flare
Magister · T5
Increases the caster's Fire DMG. Killing an enemy has a 30% chance to place 1 Blast Spirit on the spot.
Frostsoul Ward
Magister · T5
Increases the caster's Water DMG. When attacked, there's a 70% base chance to inflict Wet on the attacker for 2 turns.
Radiant Warp
Magister · T5
Increases the caster's DMG RES. When taking Technique DMG, there's a 50% chance to teleport to any empty grid within 4 grids of the caster. Can trigger only once per turn.
Thunder Judgment
Magister · T5
When an enemy within 5 grids of the caster casts a Technique, there's a 30% chance to trigger Thunder Strike, dealing Light DMG once. The chance increases to 90% if the target is inflicted with Electro or Wet.
Thunderbolt Mark
Magister · T5
Each time the caster's Technique deals Light DMG to an enemy, there is a 65% base chance to inflict Electro.
Vital Rhythm
Magister · T5
At the start of the caster's turn, gains 1 stack of Rhythm if the caster's HP is above 30%. This effect stacks up to 5 times and cannot be dispelled.